World of Warcraft: Foreverlaunches Nov 4 · 5 PM Monterrey

An RPG guild for World of Warcraft: Forever.

Level up in the game. Level up in the guild.

Hashenvale runs its own campaign on top of WoW: guild XP for everything you play, double beside a guildie, ranks you earn chapter by chapter, bounties across Azeroth and invasions of Alliance towns - all of it counted by the guild's own addon. Horde, semi-casual, and the doors are open.

What an RPG guild is

The game gives your character a level. Hashenvale gives it a second one - and a campaign to play with the guild.

  • Guild XP

    Everything you play pays: levels, kills, quests, gathering, crafting, bosses. Double with a guildie beside you. It never stops, not even at 60.

  • Ranks you earn

    10 ranks, Peon to Warchief. A rank is your Renown plus the missions of its chapter - and it shows in the game and in Discord. Nobody hands them out.

  • A campaign

    8 chapters of missions: learn your trades, finish dungeons with the guild, bring back the library's books, walk the whole map.

  • Bounties

    80 hunts across Azeroth, from Hogger to the world bosses. Three hunts of the day pay double, and Discord keeps the board of who claimed what.

  • Invasions

    16 Alliance towns to take apart: leaders, flight masters, guards. One town of the week pays double. The war is back in Warcraft.

  • All inside the game

    The Hashenvale addon is the guild's window: your bar and rank, the board, the campaign, a dungeon journal, your gear list with a toast when a piece drops.

  • And outside it

    A gear planner that knows where every piece drops, the armory of every character, the Codex of what Forever changed, and the calls in Discord.

  • At your pace

    Most of us are parents with jobs and play when we can. Nothing is mandatory: if you can't make it, nothing happens. The campaign waits for you.

How every number works →How we play →

The guild's window in the game: the bounties.
Every Renown dings.

Join the guild

Open to everyone. The first two steps make you a member; the other three turn the RPG on. About ten minutes.

  1. 1

    Create your account

    Sign in with Discord: one tap, nothing to fill in, and you land in the guild's server. Battle.net works too, or an email and a password - we send a link to confirm the address. Link the others later.

  2. 2

    Get your invite in the game

    We play Horde, on the live servers from November 4. Write your character's name on your account page (Your invite in the game): the guild sees it in Discord and in the addon, and any member online invites you - every rank can invite while we grow. Any level is welcome: everyone starts as a Peon.

  3. 3

    Install the addon

    Search "Hashenvale" in the CurseForge app: it installs and updates itself. In the game, type /hv for the guild's window.

    No CurseForge app? Take the zip and unzip the Hashenvale folder into World of Warcraft › _classic_beta_ › Interface › AddOns.

  4. 4

    Run the companion

    A small Windows app that sits in the tray and starts with your PC. It carries your character sheet to the site the minute you log out and brings the guild's board, your missions and your gear list into the game.

    Download for Windows
    Windows will warn you. That is normal.

    The installer is made by the guild and is not signed with a paid certificate, so the first time Windows shows "Windows protected your PC". Click More info, then Run anyway.

    What it does: it reads and writes only the addon's own files in your WoW folder and talks to hashenvale.com. It never touches the game, your Battle.net account or your password.

    No Mac version yet. Without the companion your sheet still travels in the game through guildies who run one.

  5. 5

    Link your character

    On your account page, make a link code and type /hv link CODE in the game - once per character. From then on the site knows it: Renown, rank, missions, gear.

    First step 1, then your account page has the code.

The ranks

Ten ranks: Peon to Warchief, open to everyone - your Renown and every mission of your chapter earn each one - and High Warchief, the Guild Master.

    What each rank asks and what it unlocks: The campaign →

    How we play

    Read this once, then never take anything here to heart. Semi-casual is the word.

    1. Everyone at their own pace

      Nobody here is on a payroll. Most of us are parents, most of us have jobs, and everyone plays when they can. Some of us will pour 40-plus hours a week into this — more than a job — but that's on us, not on you.

    2. The content happens anyway

      The Guild Master lives here. Dungeons, 10-man raids, whatever's up: it gets built with whoever is online and whoever we can find — pugs included. If half the guild logs off for a month, nothing stops.

    3. The calendar lives in Discord

      Every dungeon night and every raid is posted in Discord ahead of time. That's where you sign up — not here.

    4. Grace period: an hour, half an hour

      If you're on the roster and we haven't heard from you between an hour and half an hour before start, your spot gets filled. We don't wait for anyone to log in, least of all someone who didn't say a word. The raid just goes. Warn us and it's fine; don't, and it's still fine.

    5. Loot: Need/Greed · main spec only · ninja = kick

      Every drop is an OPEN ROLL through the game's own loot window: it pops, you pick Need, Greed or Pass, the highest Need takes it, and winning one doesn't take you out of the next — if the dice love you, three items in one run is fair game. Need is for ONE thing only: gear your class can equip and that fits your main spec's stats. Everything else is Greed or Pass. Press Need on something you can't equip, that isn't for your class, or whose stats aren't your main spec's, and you're out of the guild on the spot — kicked, no warning, no second chance. The one exception: a legendary, or an item that could be ninja'd, is not open-rolled — the raid leader hands it out. Nobody sulks over a roll. The full loot rules come later; this part is set in stone.

    6. Which ruleset? PvP

      The day-one poll settled it: PvP, 8 votes of 10 (The guild › Polls). Forever has no realm list — each ruleset is one shared world per region — so the guild lives on the PvP ruleset, Horde side, and we play it together. One rule to know before you press Create: on PvP an account can only make characters of ONE faction, and the first character you make there decides — make it Horde. Hardcore comes after launch; when it does, there'll be Hardcore events and a look at running the guild there as well.

    7. What we're going for

      All of it - every quest, every zone, every dungeon and raid, PvP, and every achievement if they exist. No rush, no pressure, but the goal is to see everything Forever has. The beta ran Sep 17 to Oct 23; what we learned there is in the Codex and frozen at /beta, so everyone starts launch day knowing more.

    If you can't make it, nothing happens. If you didn't warn us, nothing happens. If you're there — even better: a sure spot, next to people you actually know.

    The doors are open. Come as you are.

    “When you expect nothing and receive everything.”